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Boss Plankton ::create functions#533

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JoshSanch merged 85 commits intobfbbdecomp:mainfrom
LivewireCB:dev4
May 10, 2025
Merged

Boss Plankton ::create functions#533
JoshSanch merged 85 commits intobfbbdecomp:mainfrom
LivewireCB:dev4

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@LivewireCB
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Did the ::create functions. moving off this file, so that newer people can learn on it.

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github-actions bot commented May 9, 2025

🆗 ✅

+3229 bytes
🆗 Bot Rating: Amazing contribution, you are the decomp GOAT 🐐

No Regressions 🎉

Progress: 37

📈 main/SB/Game/zNPCTypeDutchman - .text +43 bytes -> 11.10%
📈 main/SB/Game/zNPCTypeBossPlankton - .text +1767 bytes -> 17.27%
📈 main/SB/Game/zNPCTypeBossPlankton - .text +1140 bytes -> 68.85%
📈 main/SB/Game/zNPCTypeBossPlankton - .data +277 bytes -> 69.83%
📈 main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonBeam::Process(en_trantype*, float, void*, xScene*) +36 bytes -> 30.00%
📈 main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonBeam::Exit(float, void*) +56 bytes -> 48.28%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonIdle::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonAttack::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonAmbush::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonFlank::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonEvade::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonHunt::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonTaunt::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonMove::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonStun::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonFall::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonDizzy::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonBeam::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonWall::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonMissle::create(int, RyzMemGrow*, void*) +112 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonBomb::create(int, RyzMemGrow*, void*) +108 bytes -> 100.00%
main/SB/Game/zNPCTypeDutchman - zNPCGoalDutchmanDisappear::create(int, RyzMemGrow*, void*) +44 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonIdle::zNPCGoalBPlanktonIdle(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonAttack::zNPCGoalBPlanktonAttack(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonAmbush::zNPCGoalBPlanktonAmbush(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonFlank::zNPCGoalBPlanktonFlank(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonEvade::zNPCGoalBPlanktonEvade(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonHunt::zNPCGoalBPlanktonHunt(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonTaunt::zNPCGoalBPlanktonTaunt(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonMove::zNPCGoalBPlanktonMove(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonStun::zNPCGoalBPlanktonStun(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonFall::zNPCGoalBPlanktonFall(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonDizzy::zNPCGoalBPlanktonDizzy(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonBeam::zNPCGoalBPlanktonBeam(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonWall::zNPCGoalBPlanktonWall(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonMissle::zNPCGoalBPlanktonMissle(int, zNPCBPlankton&) +76 bytes -> 100.00%
main/SB/Game/zNPCTypeBossPlankton - zNPCGoalBPlanktonBomb::zNPCGoalBPlanktonBomb(int, zNPCBPlankton&) +76 bytes -> 100.00%

@JoshSanch JoshSanch merged commit e654a5e into bfbbdecomp:main May 10, 2025
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3 participants